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1. Rofl, Falcons everywhere. (No, not a whine) - in Ships and Modules [original thread]
Originally by: MukkBarovian Is incredible. And honestly the only thing wrong with falcons is that the only player skill involved is if you fit an eccm on before. Most other ewar leaves some limited options a player can do beyond sit there ...
- by Totally Mental - at 2009.03.16 04:20:00
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2. T3 and SP - in Ships and Modules [original thread]
To PvP in them would be stupid because most fights involve battleships now. It's just a cruiser, so prepare to be training that skill repeatedly.
- by Totally Mental - at 2009.02.12 02:17:00
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3. Interdictors - in Ships and Modules [original thread]
Although, you could escape turret tracking while webbed now due to the web nerf.
- by Totally Mental - at 2009.02.09 15:30:00
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4. BOOST BLASTERS! - in Ships and Modules [original thread]
Na, boost Autocannons instead (especially large).
- by Totally Mental - at 2009.02.09 15:21:00
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5. Interdictors - in Ships and Modules [original thread]
After the speed nerf, one missile volley or lucky turret hit will insta-pop this thing though due to the sig radius and how slow it is. Or, is it still fast enough to avoid that?
- by Totally Mental - at 2009.02.09 15:03:00
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6. Interdictors - in Ships and Modules [original thread]
Edited by: Totally Mental on 09/02/2009 07:41:56 Are the regular Interdictors worth flying after the speed nerf and introduction of Heavy Interdictors? I could go after the Flycatcher or Sabre.
- by Totally Mental - at 2009.02.09 07:41:00
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7. Neutral Remote Repairers - in Warfare & Tactics [original thread]
I already told you how stupid it would be to go into low sec space. Pay attention, maybe? Neutral parties interfering in fights to vastly affect the outcome like this should not be happening without a bigger consequence. Either eliminate assisting...
- by Totally Mental - at 2009.01.24 02:52:00
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8. Neutral Remote Repairers - in Warfare & Tactics [original thread]
Edited by: Totally Mental on 24/01/2009 02:25:10 Originally by: Firkragg Originally by: Totally Mental It has already been explained to you how this is considered an exploit. You refuse to see how lame it really is. Besides...
- by Totally Mental - at 2009.01.24 02:23:00
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9. Neutral Remote Repairers - in Warfare & Tactics [original thread]
Edited by: Totally Mental on 24/01/2009 02:02:48 Edited by: Totally Mental on 24/01/2009 01:55:10 Originally by: Firkragg I still see no issue. They bring a better selection of ships to the fight and use that advantage to win. You...
- by Totally Mental - at 2009.01.24 01:54:00
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10. Neutral Remote Repairers - in Warfare & Tactics [original thread]
Originally by: Firkragg These threads are dumb. If someone reps a target then you can shoot them. You have the exact same option as they do so its not like its unbalanced your welcome to bring your own remote reppers (in corp or neutral). ...
- by Totally Mental - at 2009.01.24 00:54:00
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11. Neutral Remote Repairers - in Warfare & Tactics [original thread]
Edited by: Totally Mental on 23/01/2009 23:17:34 These are getting a bit out of hand during wars. They can't be shot at until they actually repair the person we are shooting at, and even then it doesn't cause them to be aggressed at all. All i...
- by Totally Mental - at 2009.01.23 23:17:00
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